SET(TARGET_SRC
    AlphaFunc.cpp
    AnimationPath.cpp
    AutoTransform.cpp
    Billboard.cpp
    BlendColor.cpp
    BlendEquation.cpp
    BlendFunc.cpp
    Box.cpp
    Camera.cpp
    CameraView.cpp
    Capsule.cpp
    ClearNode.cpp
    ClipNode.cpp
    ClipPlane.cpp
    ClusterCullingCallback.cpp
    ColorMask.cpp
    ColorMatrix.cpp
    CompositeShape.cpp
    Cone.cpp
    ConvexPlanarOccluder.cpp
    CoordinateSystemNode.cpp
    Cylinder.cpp
    CullFace.cpp
    Depth.cpp
    Drawable.cpp
    EllipsoidModel.cpp
    Fog.cpp
    FragmentProgram.cpp
    FrontFace.cpp
    Geode.cpp
    Geometry.cpp
    Group.cpp
    HeightField.cpp
    Image.cpp
    ImageSequence.cpp
    Light.cpp
    LightModel.cpp
    LightSource.cpp
    LineStipple.cpp
    LineWidth.cpp
    LOD.cpp
    Material.cpp
    Matrix.cpp
    MatrixTransform.cpp
    NodeCallback.cpp
    Node.cpp
    Object.cpp
    OccluderNode.cpp
    OcclusionQueryNode.cpp
    PagedLOD.cpp
    Point.cpp
    PointSprite.cpp
    PolygonMode.cpp
    PolygonOffset.cpp
    PositionAttitudeTransform.cpp
    Program.cpp
    Projection.cpp
    ProxyNode.cpp
    ReaderWriterOSG.cpp
    Scissor.cpp
    Sequence.cpp
    ShadeModel.cpp
    Shader.cpp
    ShapeDrawable.cpp
    Sphere.cpp
    StateAttribute.cpp
    StateSet.cpp
    Stencil.cpp
    Switch.cpp
    TessellationHints.cpp
    TexEnvCombine.cpp
    TexEnv.cpp
    TexEnvFilter.cpp
    TexGen.cpp
    TexGenNode.cpp
    TexMat.cpp
    Texture1D.cpp
    Texture2D.cpp
    Texture3D.cpp
    Texture.cpp
    TextureCubeMap.cpp
    TextureRectangle.cpp
    TransferFunction.cpp
    Transform.cpp
    Uniform.cpp
    VertexProgram.cpp
    Viewport.cpp
)
SET(TARGET_H Matrix.h )

#### end var setup  ###
SETUP_PLUGIN(osg)
