/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/
#include <osg/Node>
#include <osg/NodeCallback>
#include <osg/NodeVisitor>

using namespace osg;

void NodeCallback::traverse(Node* node,NodeVisitor* nv)
{
    if (_nestedCallback.valid()) (*_nestedCallback)(node,nv);
    else nv->traverse(*node);
}        
