/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGVOLUME
#define OSGVOLUME 1

#include <osg/Group>
#include <osg/CoordinateSystemNode>

#include <osgVolume/Brick>

namespace osgVolume {

/** Volume provides a framework for loosely coupling 3d image Brick's with volume algorithms.
  * This allows VolumeTechnique's to be plugged in at runtime.*/
class OSGVOLUME_EXPORT Volume : public osg::Group
{
    public:

        Volume();
        
        /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
        Volume(const Volume&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);

        META_Node(osgVolume, Volume);

        virtual void traverse(osg::NodeVisitor& nv);
        
        /** Get the Brick for a given BrickID.*/
        Brick* getBrick(const BrickID& brickID);

        /** Get the const Brick for a given BrickID.*/
        const Brick* getBrick(const BrickID& brickID) const;

    protected:

        virtual ~Volume();
        
        friend class Brick;
        
        void dirtyRegisteredBricks();

        void registerBrick(Brick* tile);
        void unregisterBrick(Brick* tile);

        typedef std::map< BrickID, Brick* >    BrickMap;
        typedef std::set< Brick* >      BrickSet;

        mutable OpenThreads::Mutex          _mutex;
        BrickSet                            _brickSet;
        BrickMap                            _brickMap;

       
};

}

#endif
